|
Pat Cadigan must be very tight with Dionne Warwick. Synners is an amazing depiction of a world uncannily similar to the one in which we live -- but the book was first published in 1991. As Neil
Gaiman points out in his introduction to the 2001 edition, one of the
literary functions of science fiction is to describe the present under the
guise of describing the future. But sometimes, older SF can describe our
"now" to us better than it ever had a chance of doing when it first appeared. When
Cadigan wrote Synners, there were no search engines, no email
viruses, and no trojan horses. People could not tune into a super-specific
form of entertainment without having to deal with the interests of others. So
Cadigan definitely possessed some sort of clairvoyance when she predicted
food porn, news porn, and all of the other porn for which we now have
infinite channels and Internet sites.
Synners is set in the all-too-familiar post-quake Los Angeles
straight from the annals of dystopian literature and post-apocalyptic
cinema. It would be unfair to dwell on clichés and hackneyed plot devices,
though, because the typical setting in no way detracted from my enjoyment of the book. Cadigan is successful because she does not feel the need
to sterilize her technological environment, or have pseudo-Neanderthals in
loincloths worshipping the battle-scarred head of Bob's Big Boy. She has
managed to mingle super tech with freedom and filth, thus making a most
welcome departure from the likes of Star Trek, 1984 and The
Handmaid's Tale.
Much of the book takes place on the Mimosa, which is the remnants of the
Hermosa and Manhattan piers, and the Fisherman's Wharf. The Mimosa is the
area where the disaffected youth and the old and crazy congregate, and it is
also the hang-out for some of the most impressive hackers in Los Angeles. I
should mention that Cadigan invented the language spoken by the Mimosa youth; it's a little hard to follow at first, but eventually you'll realize you are whack to the language -- so
problem solved.
Cadigan weaves her tale using various perspectives rather than focusing on a single character. Her ensemble cast is made up of extremely different personalities whose plotlines intermingle and link. Sam is the first major character we meet; she is an
emancipated seventeen year old vegetarian who just so happens to be an
ingenious computer hacker. We're also introduced to Gina; we join her sitting in a courtroom, waiting to hear what all of the charges against her are going to be, and how much of a
slap on the wrist she and her mean-looking dreadlocks are going to
receive. Gina makes music videos for a company called EyeTraxx, which has just been acquired by the book's megacorporation, Diversifications. Finally, we meet Gabe, who produces
advertising simulations for Diversifications. Actually, it would be more
appropriate to say that he used to produce...well, pretty much anything. Gabe spends most
of his work time in a simulation he modified, in which he plays at being a
hero with two tough girlfriends -- Marly and Caritha -- and he spends his
free time sitting at home, avoiding disappointed looks from his wife and
conversing with his dataline module, Melody Cruz. Gabe also happens to be
Sam's father.
The plot of Synners is an interesting new spin on technology and mind
manipulation. Cadigan devised new machines and implements called implants
and sockets, which alter the brain and neural pathways in and out of the mind.
In the not-too-distant future, Cadigan suggests, people won't need
therapy any more, or traditional dieting, or hypnosis or anything besides
implants. The implants can curb an overactive appetite or libido. Jones,
one of the characters who comes within the protagonists' respective spheres of interest, is a
death-obsessed depressive. He has had implants installed at one
of the many feel-good mills, which allow him to die pretty much
whenever he wants. But as it always is with the human animal (or machine),
we must always be on the lookout for the next newer, better, shinier thing.
Cadigan suggests that in this world where implants are the norm, the
next best thing is sockets.
Sockets translate thoughts and images from the brain to be directly
transported to a medium outside of the body. By using the sockets, a movie
director could simply visualize an action sequence -- and as long he was
connected to a video screen or recorder, those images would directly
translate into an exact picture from his brain. There is no middleman.
Naturally, this concept is very inviting to people who don't feel that they
can truly express themselves, because the words, the lyrics, the brushstrokes
or whatever get in the way of the ideas. This thought is never more true
than with Gina's long-time boyfriend, Visual Mark. As Gina notes, it
should have been "visualizing" Mark because that is what he does -- he
visualizes all of the time. Diversifications, who acquired the socket
technology in their takeover of EyeTraxx, decides that Mark is the perfect
candidate to be the guinea pig for socket implantation; they will market the new concept to the population through music videos made by Visual Mark and Gina.
I'll end my plot description there rather than spoil your own discovery of Synners' intriguing world, but Cadigan's fictional technology deserves further discussion. The
sockets, as Cadigan describes them, are a direct I/O pathway to the brain -- in itself, scarcely a new idea, particularly in cyberpunk fiction. Cadigan takes the concept a little further by broadening the possibilities inherent in the "line out" from the brain, with concepts like Mark's visualizations anchoring the story more solidly in the real world than in the cyber-ephemera of Gibson, Stephenson et al.
Overall, I was very pleased with Synners, and I'm not surprised that the book won the Arthur C. Clarke Award when it was first published. Cadigan's future-world isn't a particularly unique setting, but she compensates by introducing some truly intriguing technological concepts. Admittedly, some of her ideas seem a little implausible or convoluted, but Cadigan clearly did her research; she offers an informed and vibrant commentary on technology and the human dependence thereupon.
-- Cheryl Minton
· · · · · · ·
About the Publisher:
Four Walls Eight Windows is an independent, New York City-based publisher founded in 1987,
publishing about twenty-eight books a year. Their list emphasizes literature
and quality non-fiction -- from Walt Whitman to the wildest cyberpunks
around, from a history of bicycles to the lowdown on the US meat industry.
They are the epitome of cool.
|